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Kill everyone to complete the side quest and achieve: This opens the door and allows you to speak to Concelhaut.
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RESOLVE PILLARS OF ETERNITY UPDATE
Make sure to read the 4 sets of notes that are found in the Quest compartment of your stash to update the quest. Move to the south to reach a warded door. Once you've killed all three go back to Tanoss and speak to him to get his piece as well. You need to kill all of them and loot their corpses and everything in each room. They are in the three labelled rooms on the map (Sabel, Pelden and Uaraki). Talk to Tanoss in the north west to get an update to kill the other apprentices. Then move up the hill, fighting battles along the way until you reach the steps in to Cragholdt and enter. Make sure to loot his corpse afterwards for a key. Ask whatever questions you like but you'll have to fight him. This is a tough battle and you can't enter Cragholdt this way.īack outside, to the north you will find Commander Baelorin. While virtually no plant life grows in the White, it is home to many hardy species of dangerous animals that forage from the sea or prey upon each other to survive.To the east is a cave entrance with a massive battle involving a lot of spell casters.
RESOLVE PILLARS OF ETERNITY CRACKED
The Living Lands is home to an assortment of races in a variety of colonial and independent settlements.Ī large, cracked southern expanse of polar ice, the White that Wends is home to pale elves and small colonies of daring explorers, outcasts and adventurers. Its weather is unpredictable and its ecosystems vary dramatically from valley to valley. The Living Lands is the mountainous region of a large northern island renowned for its diversity of plant and animal life. The gulf is a land of riches and resources for those who can take them, though the entire coast is often pummeled by violent storms.
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Though these countries are relatively young, they are some of the most advanced colonial settlements in the east. Counting many humans and dwarves among their ranks, the Old Vailian countries are still forces to be reckoned with and are proud of their rich cultural heritage.ĭominated by the aumaua nation of Rauatai, the gulf itself is host to a number of nations, most of them aumaua, orlan, and dwarven. Once the crown jewel of the southern seas, Old Vailia is now the crumbled remnants of an empire of warring merchant nations. The Ixamitl culture is one of the oldest in the world, though one of the least imperialistic, having spread out little over the past several thousand years. Located to the northeast of Glanfath, the Ixamitl Plains are a large expanse of fertile savannahs that are extensively farmed by human and orlan residents. Deadfire Archipelago is the "last stop" for anyone headed east - a multitude of monstrous sea creatures infest the ocean beyond, making travel virtually impossible. Though the empire has colonies in numerous areas of the world, Greater Aedyr is at its heart and houses the majority of its human and elven nations.Ĭonsisting of the nation of Naasitaq, dozens of aumaua settlements, and hundreds of lawless, pirate-infested islands that stretch along the southern sea, Deadfire is home to boreal dwarves, aumaua, and a mixed variety of other races. It is centered around the equator and has a tropical climate. The Aedyr Empire is currently the largest and most powerful force in this part of the world.